Play Rigour with 50+ players!
Latest Update: Bank Main Tab, Toxic Buckler, Void Slayer Helmet, Vorkath Re-work & More!

Welcome to


Download Now

Welcome to Rigour!

The #1 Semi-custom OSRS Experience

The server is ONLINE!

Latest news from Rigour
Bank Main Tab, Toxic Buckler, Void Slayer Helmet, Vorkath Re-work & More!
Mon 01-Mar-2021
Posted by: Ab

Hello everyone,

Today I bring you another batch of updates. It includes some new additions as well as lots of much needed fixes (as per usual). The list can be found below, but before we jump into it I’d like to take a moment and mention that since it’s a new month and toplists reset, we have enabled DOUBLE VOTING REWARDS for this entire week. Don’t miss out and claim your rewards every 12 hours!

The updates are as follows:

Banking Update

The banking update that was supposed to be pushed live in the last update has now gone live! Players are now able to display all their tabs in the main tab and more seamlessly move items between them.

Toxic Buckler

A new item has been added to the game; the Toxic Buckler. This item can be upgraded at a 33% chance with a Twisted buckler, tanzanite fang & a jar of swamp. The item has the same stats as the twisted buckler, but with two additions:

  1. A 25% chance to venom your opponent.
  2. A +4 ranged strength bonus, increasing your max hit by 1.

Void Slayer Helmet

A new slayer helmet has been added to the game; the void slayer helmet. It can be aquired by upgrading an imbued slayer helmet with 100 void tokens. The void tokens are aquired by playing pest control, one per game. These are tradeable.

  • The void slayer helmet acts as a tribrid helmet for all void helmets, however it only works on task.
  • Instead of the regular 15% damage boost that an imbued slayer helmet gives on task, this helmet gives 20% accuracy and damage boost. It does, however, not work as a void helmet when you’re off-task.
  • The helm only functions with the elite void set.


  • Fixed the issue with other peoples NPC’s spawning in personal instances.
  • Fixed dagannoth king instances for gilded ironman accounts.


  • Fixed Vorkath’s spawn getting stuck and hitting you twice.
  • Fixed Vorkath sometimes doing double animations.
  • Fixed the explosion GFX of his one hit attack sometimes being wrong.
  • Fixed Vorkath not resetting properly between kills, causing him to be able to start with a special attack.
  • Vorkath will now face the player properly.
  • Vorkath will now be less prone to drag the player towards him.
  • Fixed the zombie spawns coordinates.

Theatre of Blood

After taking some of your feedback, I have gone over the stats of bosses in Theatre of Blood and revised them. Many of them now have more clear weaknesses and strengths, for example:

  • Maiden of Sugadinti has the same defensive stats for all styles (as she should).
  • Bloat is very strong against ranged & magic attacks but weaker against melee attacks.
  • Xarpus & Sotetseg are now stronger against ranged attacks.
  • Phase 2 & 3 of Verzik are now stronger against magic & ranged attacks.
  • Maiden & Sotetseg now have their hitpoints level set according to the Wiki.
  • Maiden now has all three of her healing phases (70%, 50% and 30%).

These changes mean raids will take a little longer than previously but will, potentially, yield more points, higher loot chance and a bigger challenge. Points are slightly less significant for calculating drop chance but you should get a lot more per round.

Fishing Spots

All fishing spots have their proper options and are marked with the corresponding fish.

Collection Log

Fixed pets on collection logs not displaying properly.

Great Olm

Fixed the defensive stats of Olm’s two hands being swapped. Melee hand now has higher defence to make defence-draining weapons more useful against it.

Teleport Favorites

The fifth and final favorite slot has been fixed and will now save on logout. For this to change to work, current favorites have been reset.

Ether Bracelet

Player may now toggle absorption on with a charged ether bracelet to automatically add dropped ether to the charges. The bracelet can store a maximum of 1,000 charges at a time.

Tormented Bracelet

Players may now make Tormented bracelets by taking a Zenyte, Gold bar & Bracelet mould to a crafting furnace. This requires level 95 crafting. Simply click on it with these materials in your inventory. The Tormented bracelet has a 5% magic damage boost when equipped.

Misc. Fixes & Changes

  • Increased allowed distance to attack cave krakens.
  • Fixed item definitions of Vorkath’s head.
  • Fixed item definitions of Cerberus’s head.
  • Fixed the cannon balls skilling task.
  • Fixed the price for XP lamp not showing up in the slyaer reward shop.
  • Fixed checking team on the ironman leaderboard freezing your client.
  • Fixed a typo on Vorkath platelegs.
  • Removed some unnecessary rare drop announcements.
  • Added killstreak to the quest tab.
  • Increased feather supply in the general store.
  • Removed excess chat message, e.g. when burning opponents with cerberus blowpipe.
  • Added more messages to the skill filters (fishing and thieving).
  • Fixed Guthan’s Warspear attack interface.
  • Fixed an issue with overload timers draining too fast.
  • Fixed an issue with NPC deaths throwing null pointers.
  • Fixed the Dagannoth kings combat achievement not counting.
  • Fixed invalid item definitions for neitiznot faceguard.
  • Fixed unclear messages for mining when having a pickaxe you don’t have the level to use.
  • Fixed completionist interface’s close button not functioning.
  • Fixed farming items going to bank with the resource pet. Only herbs are sent to bank now.
  • Improvements to rubberbanding in combat/walking.
  • Fixed the dragon battleaxe special attack.
  • Fixed Justiciar kiteshield & Dagon’hai hover stats.
  • Fixed an issue with morphing items.

I hope you will enjoy this update, and keep enjoying the game!


Banking Update, Completionist Interface & Tons of Fixes!
Fri 26-Feb-2021
Posted by: Ab

Hello everyone,

Firstly, I apologize for the downtime this morning. The host shat the bed and I figured before I re-open the server I’d finish off these updates.

They are as follows:

Banking Update

Players may now display their full bank on the main tab and drag items between them seamlessly.

Completionist Requirements

The completionist requirements have been tuned and can now be viewed on an interface by going to the completionst rack, just south of home.

The XP required differs based on XP mode:

  • 500M for Extreme
  • 1B for Hard
  • 2B for Regular

The completionist cape gives a 5% drop rate boost.

Teleport Damage Fix

Players will no longer take damage from NPC’s distance attacks whilst teleporting.

Theatre of Blood

  • Players are now moved to the proper location when dying inside of Xarpus room.
  • Fixed a null pointer issue with Soeteseg.

Personal Instances

Fixed an issue with NPC’s not clearing out of personal instances.

PvP Killstreaks

The killstreak system has been fixed and will now count properly. When a players killstreak of 3 or higher is ended, the player ending it will be rewarded with the corresponding amount of extra PKP tickets. An announcement message will also be sent.

Last Man Standing

  • All potions are now properly replaced when getting a kill in LMS.
  • Lowered the amount of players required to start a LMS game to 4.

Mutated Barrows

Reset the mutated barrows collection log due to an issue with the counter. Nobody should be impacted by this, only on kill count, since no drops have yet been aquired.

Trident Fix

The trident will now auto-retaliate properly without using melee but at the same time allow you to override it by throwing regular spells, e.g. blood barrage.


Saved autocast is now removed between casts if you’re in PvP combat zones (wilderness, tournaments, LMS).

Item Fixes

  • Fixed an issue with the Scythe of Vitur’s multi-hits sometimes not registering properly.
  • Fixed the elder maul wield requirements.
  • Fixed the item hovers on the wilderness chest key.
  • Fixed a spelling mistake on the whip burn damage message.
  • Fixed mole slippers being referred to as unarmed.
  • Fixed the herb sack being deleted upon dying.
  • Fixed item definitions for dragon metal slice/lump.
  • Fixed item definitions for skeletal visage.
  • Fixed item definitions for snakeskin shield.
  • Fixed wield requirements for d’hide shields.

Diary Fixes

  • Fixed the Kourend Kebos diary entries be assigned a task by Konar & complete a task assigned by Konar.
  • Fixed the Kourend Kebos diary entry “Catch Anglerfish”.

Blue Wraith

  • Incrased the drop chances from Blue Wraith. The rare tables are now less rare to hit.
  • Increased Wraiths HP to 1,600 instead of 1,200 to allow more players a chance at a drop in masses.
  • Increased the distance you can attack the Wraith from due to his abnormally large size.
  • Slightly increased his chance to use one of his special attacks.
  • Players can now see their personal damage after finishing a kill.

Superior Spawns

Superiors will now spawn with an over-head arrow and will only aggro the player who it was spawned for.

Misc. Fixes & Changes

  • Fixed an issue with one of the referral options not registering.
  • Players getting attacked by someone whilst carrying a bloody key may now attack back regardless of combat level.
  • Fixed angler waders & boots not being on the reward table for fishing.
  • Fixed the cannonball skilling task not progressing.
  • Applied a fix for multiple-entries of the same player in clan chat.
  • Fixed certain clipping issues in some areas.
  • Fixed an issue with the overload event.

I hope you will enjoy these updates!


Instance Tablets, Item Changes, ToB Fixes & More!
Tue 23-Feb-2021
Posted by: Ab

Hello everyone,

Today I bring you another update and it’s a juicy one! We’ve got some much needed bug fixes in and some new exciting content as always! I am also pleased to inform you that we have made great progress on the loot tracker plugin and it should hopefully be released sometime during this week.

Todays updates are as follows:

Instance Creation

A new item has been added to the game; Instance tablets. These can be used to create a personal instance for various monsters. This is especially useful if you want to seamlessly kill, for example, certain slayer NPC’s or crowded bosses. It costs a small GP fee and one tablet per creation as displayed on the interface. The instance lasts until you either log out or leave the area. If you die in your own instance, the Weird old man at home can sell you your items back for 500,000 coins.

Instance tablets may be aquired in various ways:

  • Rigour boxes
  • Vote mystery boxes
  • Crystal chests
  • Superior crystal chests
  • Brimstone chests
  • Slayer point shop (100 pts)

Upgrade Interface

The item upgrade interface has received an overhaul and is now much clearer than before. Note that the safe items have now been removed with this change.

In addition to this, players may now create mole slippers by combining a mole claw with a mole skin. This is a cosmetic item only.

Bond Gifting

Players may now gift bonds to ironman accounts by simply using it on them.

Theatre of Blood

  • The chance of receiving a rare when completing theatre of blood is now displayed in the chat box at the end of the raid, much like in Chambers of Xeric.
  • Fixed issues with dying to Soeteseg after his death/dying in Xarpus room causing you to get stuck.
  • Fixed issues with getting stuck inside the barriers in Xarpus/Bloat room when clicking from certain angles.

Granite Maul

The granite maul now requires the ornate maul handle to be attached to it in order to create a granite maul that requires 50% special attack energy. The “regular” granite maul and its cosmetic counter part require 60% special attack now, just like on OSRS. You can obtain this ornate maul handle from:

  • Wilderness chests
  • PK Point shop
  • Bounty hunter shop

On death, the maul handle is lost and a granite maul is dropped.

Well of Goodwill

The well of goodwill has had a ton of donateable items added to it. It will now also donate to a random category when donating items instead of always donating towards experience.

Infinite Runes

Infinite runes will now light up in your spellbook for items such as Kodai wand and Tome of fire.

Platinum Tokens

Players may now exchange platinum tokens for coins and vice versa. 1 Platinum token = 1,000 coins.

Dwarf Cannons

Players may now use cannons in the donator slayer room and the smoke dungeon.

Scythe of Vitur

Since there is a few in-game now, the Scythe of Vitur formulas have been tweaked according to the OSRS formula:

  • It will now hit targets of the size 2 twice.
  • It will hit targets of the size 3 or higher three times.
  • The first hit will be a random roll of the max hit.
  • The second hit will be a random roll of 50% of the max hit.
  • The third hit will be a random roll of 25% of the max hit.
  • The Scythe of vitur can no longer deal damage to NPC’s such as demonic gorillas with protect from melee & vasilias in their range/mage form.

Diary Changes

  • Fixed the Karamja achievement ‘be assigned tasks by Duradel’.
  • Fixed the full void melee diary entry in the western diary.
  • The giant mole Falador achievement no longer requires you to be on task.
  • The smith steel knife diary now counts regardless of how many you smith at a time.
  • Fixed a spelling mistake on the diary interface.

Item Fixes & Changes

  • The Wyrm scimitar now increases damage and accuracy by a whopping 100% against the Blue wraith.
  • Dragon crossbow now has a special attack. It deals 20% additional damage at the cost of 50% of your special attack bar.
  • The Dawnbringer & Sang staff now has an attack speed of 4 instead of 5.
  • Fixed the effects of divine & elysian spririt shield.
  • Slightly buffed the divine spirit shields defensive stats.
  • Fixed an issue where auto retaliate wouldn’t pick up on you wearing trident/other autocasting staffs.
  • Fixed Sirenic mask being invisible on female models.
  • Changed Sirenic helm name to Sirenic mask.
  • Buffed Dawnbringer spec damage & nerfed the spec cost to 25% rather than 35%.
  • Fixed up Sirenic/Xeric armours stats. Sirenic now has more defence and Xeric has slightly less offensive bonuses.
  • Harmonised & volatile orbs may now be sold on the GE.
  • Fixed item definitions for pet & cosmetic mystery boxes.
  • Bonds now have correct item names and may be purchased from the GE.
  • Upgrade boosts are now searchable in your bank.
  • Fixed an issue with trading skilling task scrolls.

Skilling Fixes

  • The firemaking master skilling task is now ‘Burn redwood logs’ instead of ‘Burn magic logs’.
  • Creating a zenyte now requires a cut onyx instead of uncut.
  • Creating anti fire potions now require dragon scale dust instead of just blue dragon scale.
  • Thieving messages are now properly filtered by skill filter.
  • Fixed clicking offsets on certain yew trees.
  • Making adamant med helms now counts towards skilling task regardless of amount made.
  • Wearing a fishing skill cape now gives you a 25% chance of receiving double fish catches.


  • When a player wins a tournament, their total wins & current streak is now broadcasted.
  • Players can now only join the tournament on one account per connection.

PvP Combat

  • When attacking a player (or monster for that matter) and removing an item via the equipment interface, your attack will now be reset just like on OSRS.
  • Fixed the spammy “A magical force stops you from moving messages”. These will now only be sent when trying to melee someone from a distance whilst frozen or on the initial hit after being frozen.

Chambers of Xeric

  • Increased freeze time after finishing a CoX raid to ensure you stay at the chest.
  • Slightly increased the speed Olm attacks at (the head).
  • Players may no longer poison the great Olm or his hands. This should resolve the issue with Olm not being applied dead properly.
  • Fixed an issue with Olm sometimes facing in the direction of players in other instances.

Misc. Fixes & Changes

  • Tweaked corporeal beasts drop table.
  • Fixed Scorpia healing.
  • Fixed Skotizo healing.
  • Fixed bloody key & wilderness chest hovers being swapped around.
  • Nerfed blue wraiths base attack speed by one.
  • Removed vial of blood from the ToB drop table.
  • Fixed a bug with being able to double spawn zulrah.
  • Fixed the killstreak title not working properly.
  • Updated collection log rewards for bloody chests & wildy crates.
  • Removed DHCB from CoX collection log as it’s not on the drop table.
  • Purple sweets no longer cause huge delays and now heal 1-3 as they should.
  • Party pete pickup is now the first option.
  • Fixed the point values of slayer helmet recolors.
  • Fixed a formatting issue on the trading post.
  • Fixed an issue with skilling chest rares sometimes not announcing.

I hope you will enjoy these updates, and look forward to more!


New Teleporter, CoX Fixes & More!
Wed 17-Feb-2021
Posted by: Ab

Hello everyone,

Today brings another update for you all, including a brand new teleport system and some more goodies! Let’s get into it.

Teleport Interface

The teleport interface has received an overhaul! It now displays significant drops from bosses, slayer areas and minigames. It also allows up to five favorite slots to be saved and has a much sleeker look overall with the NPC’s displayed on the interface.

Chambers of Xeric

The drop rates for chambers of xeric have been slightly nerfed since yesterdays update. As we all may agree, they were a bit too powerful. Not to worry, hopefully it is more balanced now and will make for some exciting raids! Some other changes have also been applied:

  • Added a fail safe to completing CoX so you do not miss out on your chest by any chance.
  • Donator ranks now boost the final rare drop chance in CoX by 1/500 per rank as requested.
  • Fixed an issue with olm firing Spheres & Mage/Range attack at the same time, causing you to sometimes be stacked. This will no longer happy and his attacks can be properly prayed against in time.
  • Hopefully fixed the flickering with Olm’s head playing peek-a-boo mid-raid.


Shops will now display what currency they accept and how much you have of said currency. This applies to both point shops & currency shops.

Misc. Fixes & Changes

  • Fixed master tier achievements not counting properly.
  • Fixed magic dealing additional damage vs. specific barrows NPC’s.
  • Fixed the barrows boss scroll not consuming itself properly.
  • Dharok boss can no longer be frozen to avoid safe spotting.
  • Fixed a noclip issue with firemaking at woodcutting guild.
  • Fixed the broken bounty hunter shop.
  • Fixed the broken inventory models of KBD platebody.
  • Rune scimitars are no longer announced as a rare drop.
  • Moved Cerberus head drop to the rare table and removed the dragon sq left half from the drop table.
  • Added proper magic stats for the chaos elemental.
  • Fixed an issue with herblore mix potion events stacking.
  • Fixed a typo on the rigour spirit shield.
  • Fixed a typo on adamant kiteshields being called adam kiteshield.
  • Players are now properly set on the regular ironman game mode after dying as a hardcore ironman.

Best regards,


Barrows Expansion, CoX Re-work, FPS Fixes & More!
Tue 16-Feb-2021
Posted by: Ab

Hello everyone,

Today I bring you yet another whooping update. I hope it will be to your taste – it contains some delicious new content & much awaited fixes. Below follows the full list!

Barrows Expansion

Some new features has been added to the barrows, including a boss scroll that can be aquired as a rare drop. The boss scroll will spawn a Mutated Barrows boss on top of the barrows hill. The barrows boss scroll has been added as a random drop to the barrows drop table. The skilling task scroll has also been added as a barrows drop. The amulet of the damned has been made more common, as it now has a stronger counterpart aquired from killing the new boss. With this update, we have also fixed up the amulet of damned effects:

  • Guthans – Amulet of the damned (regular): +10 maximum hitpoints, Amulet of the damned (e): +20 maximum hitpoints.
  • Torag – Amulet of the damned (regular): +1 defence bonus per hitpoint lost, Amulet of the damned (e): +2 defence bonus per hitpoints lost.
  • Karil – Amulet of the damned (regular): 25% chance to hit twice, second hit being 50% of the first. Amulet of damned (e): Same but with a 35% chance.
  • Dharok – Amulet of the damned (regular): 25% chance to deal recoil damage to yourself for 15% of your hit. Amulet of damned (e): Same but with a 35% chance.
  • Ahrim – Amulet of the damned (regular): 25% chance to deal 30% extra damage when using combat spells. Able to autocast ancients. Amulet of damned (e): Same but with a 35% chance.
  • Verac: Amulet of the damned (regular): +7 Prayer bonus. Amulet of the damned (e): +10 Prayer bonus.

The Boss

The boss itself is an enlargened version of Dharok, Ahrim & Karil. It will randomly switch between the three styles. It is fairly easy to kill, however it is important to keep your guard up and prayer switch on time. They all have a special attack:

  • Karil has a 25% chance to hit twice. Protect from missiles always negotiates 50% of all damage from Karil.
  • Ahrim has a 25% chance to drain your range & melee stats by 5. Protect from magic always negotiates 50% of all damage from Ahrim.
  • Dharok has a 25% chance to ignore your prayers. This attack hits up to 80 damage. It is therefore recommended to keep at a safe distance.


Three new items are introduced into the game with this change.

  • The amulet of the damned (e) has been explained above. Apart from the effects, it has the stats of an amulet of fury instead of an amulet of glory.
  • The Barrows ring has the stats of a Crystal ring (balanced stats) and deals 5% extra damage when worn with any full barrows set.
  • The Enchanted Xbow is a stronger variant of the Karil’s crossbow. It does not degrade and has +30 ranged strength ontop of the Karil’s crossbow, increasing its max hit by roughly 5. It can only be used with bolt racks, however with the new Amulet of the damned (e), it still deals great DPS.

The drops can be seen along with the collection log reward below:

Chambers of Xeric Re-work

We have reworked the drop rate formulas for chambers of xeric as it has been very unclear as to how the formula worked before. The formula is now very easy to understand and will give a more fair chance. Points will be taken into consideration a lot more as opposed to before so the raid boost scrolls & solo raids will be much more worth doing. Here’s the new formula:

The base rate of receiving a VERY RARE drop starts at 2/500. For every 250 points you receive, this chance goes up by 1/500.
The base rate of receiving a RARE drop starts at 10/500. For every 250 points you receive, this chance goes up by 1,5/500.


4,000 Points will give you a 34/500 (6,8%) chance of receiving a RARE drop and a 18/500 (3,6%) chance of receiving a VERY RARE drop.

To calculate this, simply type this formula into a calculator:

VERY RARE: 2 + (points / 250) / 500
RARE: 10 + (points / 250 * 1.5) / 500

Let me know if you have any questions, and good luck on your Chambers of Xeric grind!

Note: You will receive a message with your % chance after each raid (to hit the rare/very rare table):

Ancient Dragon Shield

A new upgradable has been added to the game; the Ancient dragon shield. It can be upgraded with a dragonfire shield and dragonfire ward and it shares the stats of them both, making it a strong hybrid shield.

FPS Issues

We have debugged and found an issue with FPS drops being caused by hovering things in the tab area, moving items in your inventory and switching items. This has been mostly noticeable in combat situations where you click/drag a lot. This has now been fixed and you should see less stutter lag in click-intensive situations.



Collection Logs

Significantly increased the rewards for collection logs:

  • Barrows
  • The Inferno
  • Chambers of Xeric
  • Theatre of Blood

These rewards are juicy and should definately be worth your time.

All mystery boxes now have a separate collection log with a separate reward.

PK Points

  • Increased amount of PKP received from doing tournaments.
  • Increased amount of PKP received when killing a player in PvP.

Slayer Changes

  • Players may now unlock kraken slayer tasks for 500 points to be able to kill them off task.
  • A slight buff to superior spawns has been added.
  • Increased coin amounts from slayer caskets.

View post on

NPC Combat

  • The inferno, CoX, Skotizo and ToB are now all exceptions for the NPC healing mechanics.
  • Dagannoth Rex’s mage defence has been significantly nerfed.
  • Zulrah’s snakeling are now insta-killed when attacking you if you have a ring of recoil on.
  • Cerberus’s range defence has been slightly nerfed.
  • Fixed elysian spirit shield & divine effects not proccing properly vs NPC’s.
  • Added a chat message when ely/divine effect activates.

Misc. Fixes & Changes

  • Fixed lobster & dark crabs cooking skilling tasks.
  • Fixed the donator shop sending wrong prices.
  • Implemented a proper login queue to avoid issues or lag upon logging in/out.
  • Removed staff of the dead from the Rigour box drop table as it contains the staff of light & staff of the dead is available from wilderness chests.
  • Fixed trident of the swamp attack interface.
  • Tidied up the colors and looks of some progress bars on interfaces.
  • Fixed certain tradeable items not being able to be listed on the trading post.
  • Fixed an issue with pet boxes deleting themselves.
  • Changed Ghrazi rapier for dragon scimitar in dharoks tournaments.
  • Fixed the reward from completing revenant achievement given charged instead of unchargaged ether bracelet.
  • Removed webs outside mage bank to allow for picking up the bloody key.
  • Fixed the issue with scrolls & supplies tab being swapped around in donator shop.
  • Fixed mage’s book range & mage bonus being swapped.
  • Fixed a typo calling Torstols “Torst”.
  • Fixed a typo calling trimmed adamant items “Adam” instead of “Adamant”.
  • Players can now see time left on the active bonus skill.
  • All new pets are now properly recognised as pets and will be hidden from right-click menus.
  • Fixed a nullpointer with dwarf cannon being used in multi-combat zones.
  • Added more lightning to upgrade-rings to distinguish them from their counter parts.
  • Fixed the crystal rings inventory positioning being off by a few pixels.
  • Lava and frozen whips are now tradeable.
  • Decreased the tick delay when eating purple sweets.
  • Fixed thammaron sceptre not being able to autocast spells.
  • Fixed certain rare drops not announcing if the drop chance was too low.
  • Moved objects around at falador park to resolve the weird clipping issues.
  • Fixed an issue with shortcuts in karuulm dungeon putting you inside the wall.
  • Fixed kraken tentacle being called ‘Oxidised two-handed sword’ in item definitions.

I hope you will enjoy!

Best regards,


Currently Online

0 Members