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Latest Update: Update Log #3 – Theatre of Blood!

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Update Log #3 – Theatre of Blood!
Fri 30-Sep-2022
Posted by: Ab

Hello everyone!

Finally, a long awaited update – Theatre of Blood is here! Fight six different bosses for a chance at looting some of the best items in the game! In addition to regular OSRS rewards, two custom rewards are available – Verzik’s Enchantment & Justiciar kiteshield. You can see the rewards in your collection log. Below follows some useful information regarding the raid:

  • To enter, you just need to enter the door and wait for the raid to start. A maximum amount of five people can join at once, or 20 if a ToB event is active. You don’t need to be in a specific clan chat; just join and wait for others to join up.
  • The raid consists of six bosses: Maiden of Sugadinti, Pestilent Bloat, Vasilias Nylocas, Sotetseg, Xarpus & Verzik Vitur. They all have similar combat strategies to OSRS, but most of them are dumbed down to make it a bit easier.
  • The scaling of the raid is hard in terms of HP levels at the beginning; I encourage you to go with a group to begin with. In the future we will be adjusting the scaling. We have done this to ensure we don’t make the raids too easy to begin with since the rewards are very powerful!
  • Points are given based on the damage you deal. Every 10 damage (5 damage if using bonus raid scroll) you deal, you receive one point. These points are used to calculate your drop chance at the end of the raid. Note that the points in the picture below is from test mode with lowered NPC HP.
  • After the Pestilent Bloat room & Xarpus room, you may purchase supplies at the expense of points. Note that doing so will result in lesser drop chance.
  • Theatre of Blood is NOT a safe death for hardcore ironman, unlike Chambers of Xeric.
  • If everyone in the team dies, the raid is ended. If you die, however, you will be put outside the room of the boss you died at and have to depends on your team to finish that boss.







Misc. Fixes & Changes

  • Fixed issues with auto retalite not switching on properly (only visually) with warhammers.
  • Fixed CoX not giving 15 perk points per run as it’s supposed to.
  • Fixed delays when attacking a NPC with too little special attack.
  • Tweaked delays when performing initial hit on NPC’s sometimes being 1 tick too fast between first and second hit.
  • Pet K’klik is now no longer noteable.
  • Pet K’klik should now pick up stackable items that you already have in your inventory even if your inventory is full.
  • The pricechecker will now properly reset when being in combat.
  • Creating anti-venoms now require Anti-dote++(4) instead of Anti-dote++(3).
  • Fixed item definitions of pet derwen.
  • Lowered holy elixirs shop/protection value.
  • Doing superior key upgrades no longer require noted crystal keys, as they are stackable.
  • Hard clues in PvM caskets no longer called (lvl 4), but instead (hard).
  • All of the ring upgrades now announce when failed.
  • Players can now unnote Wyrm bones at the chaos altar NPC.
  • Tweaked Olm’s centre radius for head running in larger groups.
  • Players can now operate & check expeditious/slaughter bracelets to see their charges.
  • Players should now properly stop woodcutting when a stump spawns by another player.
  • Increased protection value of trident of the swamp.
  • Stringing bows is now 2 ticks rather than 3.
  • Removed duplicate banking messages for auto pickups.
  • Added the damage % boost to demonic tridents hover.
  • Killing blue wraith now counts towards the Wyrm killer achievement.
  • Looked into missing NPC’s (red chins, kourend diary npc).
  • Fixed npc aggression cancelling entering bank pin upon login.
  • Fixed hydra poison projectiles sometimes being off.
  • Cerberus’s ground attack (lava pools) now deals 10 damage if you stand on it as it spawns.
  • Extended death timer for item despawns in Catacombs.
  • Updated Nechryael to Greater Nechryael in the instance spawner.
  • Players may now buy back free items from the weird old man without having coins in inventory.
  • Superior slayer NPC’s now receive damage boost benefits from slayer helmets.

I hope you will enjoy,

Abnant

Update Log #2 – Flower Poker Re-work, Bossing Improvements, PvP Fixes & More!
Mon 12-Sep-2022
Posted by: Ab

Hello everyone,

Today I bring you another update log consisting of a lot of much needed fixes, improvements & requested additions. I wont take up too much of your time, just wanted to say we are still working diligently working on getting the updated RuneLite out – hopefully it should come this week. Shortly thereafter, we will announce the release date of Theatre of Blood. Anyway, todays updates are as follows:

Flower Poker

Re-worked flower poker – it now works a lot smoother and lets you plant seeds yourself. There is however a time-out, so if you wait over 10 game ticks seeds will be autoplanted for you. All the previous bugs/issues with items disappearing should be fixed and your gambling should now be uninterrupted. Buying seeds from the Wise Old Man has been increased to 50 at the price of 1M, as you now need 5 per game rather than 1.

Great Olm

  • Olm’s acid attack now deals poison damage rather than venom, like on OSRS.
  • Fixed tiles that Olm’s head was unattackable from when spawned on the east side.
  • Increased the centre Boundary for Olm’s head’s targetting.

Personal Instances

  • Fixed an issue with NPC’s not despawning properly in personal instances (instance tablets).
  • Fixed an issue with NPC aggression being delayed in personal instances.

Zulrah

  • Buying Zulrah tasks will now set your amount to minimum 10, and a maximum of 35.
  • Fixed issues with Zulrah’s attacks not rotating properly when using Zul-Andra teleport scroll.

Cerberus

  • Fixed Cerberus’s special attacks.
  • Removed unnecessary fire walls at the entrance.
  • Fixed Cerberus not respawning.

Vorkath

  • Fixed Vorkath despawning randomly.
  • Fixed killing Vorkath on zombie spawn special not killing him immediately, but after the animations are finished.

Skotizo

  • Fixed Skotizo’s altars moving.
  • Skotizo will now attack with mage if you’re out of range.

Looting Bag

  • Picking up global items in wilderness with looting bag open will now properly deposit them.
  • Searching for looting bag in bank will now display the open one as well.

Farming

  • Fixed offsets on farming objects for clicking/pathing.
  • Picking the poison berry bush now has a 3 minute delay rather than 5 minutes.

Achievement Diaries

  • The Kandarin task ‘Kill mithril dragons’ now counts for all kills, not only on task, and amount has been increased to 120.
  • Players may now dig into the mole cave by digging ontop of the mole hills in falador park if they have a falador shield 2 (falador medium diary reward).
  • Changed name of ‘Grapple wall’ falador task to ‘Climb wall’ as you don’t need a grapple.
  • Fixed spelling mistake on the poison berry falador hard diary task.

PvP Updates

  • Fixed ranged strength not being calculated properly in PvP combat.
  • Fixed the bounty hunter teleport to target spell requiring runes in inventory, not counting those in pouch.
  • The bounty hunter teleport to target spell now costs 3,000,000 bounties rather than 8,000,000.
  • Increased the chances of getting an imbued mage cape when being the top damage dealer to the Mage Arena II bosses.
  • Everybody who does 100+ damage to the Mage Arena II bosses will now receive a 10% chance at getting the corresponding cape.
  • Imbued mage cape loots will now announce globally.
  • Added a GDZ teleport to the teleportation interface.
  • Added ::44s and ::19s commands.

NPC Fixes

  • When pathing to moving NPC’s with melee, it should now prioritize attacking rather than pathing to the new location the NPC is moving to.
  • When pathing to NPC’s with melee, it should now initiate the attack a few tiles ahead just like on OSRS (see .gif below).
  • Fixed the Cave Horrors NPC size being off, causing them to clip into walls.
  • Fixed the Wyverns NPC size being off, causing them to clip into walls.
  • Fixed an issue with certain safespots deeming NPC’s unattackable (see .gif below).
  • Giant spiders now count towards spider slayer tasks.
  • Fixed giant spiders animations.
  • Nerfed cave kraken’s attack accuracy.
  • Fixed Obor’s shake attack not properly resetting.
  • Fixed the mager & rangers spawn timers in the inferno.

Misc. Fixes & Changes

  • Players may now press “Ctrl + L” to quickly use the last teleport command.
  • Trades will now be properly cancelled by combat or other actions and therefore not delete your items.
  • Fixed pet drake not showing up on the pet shredder interface.
  • Fixed claiming certain collection logs crashing your game.
  • Fixed teleportation coordinates for red dragons with slayer ring.
  • Fixed upgrade scrolls saying they boost by 15%, 25% and 35% when reading them instead of 5%, 15% and 25%.
  • Fixed setting up a cannon with two base pieces in inventory taking both.
  • Leather vambraces crafting 1, 5 and 10 now works as it should.
  • All versions of hydra are now counted as dragonic NPC’s.
  • Added the shortcut from falador to taverly.
  • The “passive” special attacks will now properly update the special bar after being used (e.g. dragon pickaxe).
  • Removed Proselyte armour from drop announcements.
  • The max hit dummy is now considered a demonic NPC.
  • Increased protection value of vesta’s longsword.
  • Fixed group ironman interface popping up after teleport dialogues.
  • Fixed pets switching person to follow in certain instances (GWD among others).
  • Players may now do ::tourny to join tournaments as well as ::tournament.
  • Fixed the broken flax picking spots in falador park.
  • Banking messages are now filtered by skill filters when using resource dwarf pet.
  • Fixed toxic staff of the dead’s stats.
  • Fixed broken pathing between the crafting guild gem objects.
  • Veng timer is now reset when killing someone in tournaments.
  • Upgrade shards are now sellable on the trading post.

I hope you will enjoy!

Best regards,

Abnant

Update Log #1 – Group Ironman Re-work, Great Olm Changes, Instance Fixes & More!
Wed 07-Sep-2022
Posted by: Ab

Hello everyone,

We’re still a little bit out from releasing the updated RuneLite version of the client with HD, GPU Plugin, Stretched mode and more. It will be a huge lift for your experience and playing with GPU rendering will reduce your client lag significantly to make Rigour even more enjoyable. Below follows some sneak-peeks (full-screen, 150+ fps):

117HD

GPU Plugin

In the meantime, though, a few updates and fixes have been applied. The list of updates may be found below.

  • Group Ironman system has been re-made and groups will need to be formed again. There was just too many issues with it and too poorly written code that we had to re-do it. You can open a ticket to receive your storage items back into the new system.
  • The new system also supports logs to see which player has taken/moved which item.
  • The system also has a group messaging system. You can send messages to your group specifically by, rather than the clan chats “/”, typing “//”.
  • Maximum group size is, as requested, increased to five.
  • The leaderboards will be out when we release the Duo Ironman gamemode & the competition associated with it, which will be by the end of September.

The Great Olm

  • Improved Olm’s special attack timers (he will no longer be able to execute b2b specials).
  • Sphere’s now cut your prayer points in half when praying against them.
  • Fixed Olm’s Sphere attacks hitting you outside of CoX.
  • Improved the way Olm’s head turns to dodge attacks. It should now be a more accurate representation of the OSRS version of the boss.
  • Fixed the perk drop rate boost in CoX not showing up in the percentage chance message after a finished raid (the loot chance was indeed being applied).
  • Slightly increased chance of receiving rare loot.
  • Possible fix for elevated teleport portals in CoX instances.

Wilderness Updates

  • The wilderness has received some love with a new teleport added to the resource area but also, Bounty Hunter.
  • The bounty hunter system has been activated and players will now receive targets. Killing a target gives you an increased chance at emblem drops which may be exchanged at the emblem trader in Edgeville. You may also unlock the teleport to target spell to make hunting your targets even easier (and more fun).
  • Killing a target when already holding an emblem will automatically upgrade it to the next tier.
  • Going on hunter killstreaks (target kills) will reward you with extra pk points in addition to regular killstreaks. When going on a 10 hunter killstreak, you will also receive a tier 5 emblem.
  • You can toggle the bounty hunter interface off if you do not wish to see it when you’re in the wilderness by typing ::bh. Note that you will still be assigned targets, however.

Hitmarks

  • Added unique hitmark identifier for max hits (like OSRS).
  • Added a unique hitmark for boosted max hits (e.g. hits that go above max hit, like dragon hunter lance and other special weapons).

Instances

  • Single player instances, such as the Inferno, Skotizo, Zulrah & Vorkath, have been re-worked and should now be a lot less laggy and no longer glitch out, not giving you proper rewards.
  • Improved the timers in inferno to more accurately match those on OSRS.

Misc. Fixes & Changes

  • Implemented the Arclight special attack. Fixed the hover message saying 75% damage/100% accuracy boost (in reality it’s 70%/70% like OSRS).
  • Fixed the issue with switching from an autocast weapon, making you continue autocasting.
  • Graceful clothing now boosts agility XP by 2% XP per piece worn.
  • Pet K’klik will now skip bones if you have a bone crusher to ensure the bonecrusher gets used.
  • Removed random herb spawns from varrock.
  • The drop modifier in revenants cave while being skulled now shows up in the equipment interface.
  • Zulrah will now deal two melee attacks maximum per phase.
  • Fixed the allowed looting bag withdrawing area.
  • Fixed looting bag stackables not being recognised sometimes.
  • Revenant cave pillars should now be jumpable.
  • Improved on pets player following.
  • Removed the extra wine of zamorak from secondaries shop.
  • You can now make herblore potions by using secondaries/vials of water first instead of the other way around.
  • Killcount messages are now counted as skilling message and can be toggled off with skill filters (right click “Game” chat tab -> Toggle skill messages).
  • Added redwood trees to the skill interfaces.
  • When a tree despawns from one players chops, other players will no longer continue chopping it.
  • The void slayer helmet now counts as a slayer helmet (i) on its own (without void).
  • Solved collection log claiming stackable items.
  • Increased the speed for fishing slightly.
  • Updated a bunch of item shredding values.
  • Fixed auto retaliate interrupting pvm casket openings.
  • Improvements to NPC path checking.
  • Improvements to door handling.

If you feel like we’ve missed something; let us know in Discord by opening a ticket or making a suggestion!

Enjoy 🙂

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